Archive for the ‘Current’ Category

We Are Family: The Pastor and the Imam

By Rita J. King

The Just Peace Summit brings together teen global leaders who create and run powerful movements with important figures such as Mattie Stepanek's mother, Jeni, featured in this video, <a href=

The Just Peace Summit brings together teen global leaders who create and run powerful movements with important figures such as Mattie Stepanek’s mother, Jeni, featured in this video, New York Times columnist Bob Herbert, who shared a powerful story about being shot at in Haiti, and the Pastor and the Imam.

A few days ago, Nile Rodgers, one of the most influential producers in the history of popular music, tweeted that he had just spent the best two days of his life with the Pastor and the Imam. I instantly responded.

“Are the Pastor and the Imam in New York, or are you in Nigeria?”

He was surprised that I know Pastor James Wuye and Imam Muhammad Ashafa, founders and co-executive directors of the Interfaith Mediation Centre and the Muslim-Christian Dialogue Forum of Kaduna, Nigeria, a country afflicted with violence between its Muslim and Christian communities.

In the early 1990s, Pastor Wuye and Imam Ashafa led opposing militia groups in Kaduna. In 1992, Wuye lost an arm and Ashafa lost his teacher and two sons. After years of lethal combat, new awareness brought the men together and they turned to the pursuit of unity and peace with the same commitment that they once pursued eradication.

Screenshot from the The Imam and the Pastor.

Screenshot from the The Imam and the Pastor.

Nile responded instantly that the Imam and the Pastor were in town for the We Are Family Just Peace Summit, founded by Nile Rodgers in honor of Mattie Stepanek, a messenger of peace who died at 13, far too soon, but not too soon to plant his message (even Oprah became a messenger by proxy).

I first met the Pastor and the Imam in Doha, Qatar, at the US-Islamic World Forum hosted by the Brookings Institution. My collaborator Joshua S. Fouts and I were there to kick off our Understanding Islam through Virtual Worlds project, for which we interviewed scores of people in the physical world as well as people from 22 countries with avatars in the virtual world Second Life.

The Pastor and the Imam were among those interviewed, and the time we spent with them over breakfast in Doha will stay with me for the rest of my life. At the heart of the work that we do toward a new global culture and economy in the Imagination Age are several core ideas.

1) Technology is a prism held up the bright beam of the imagination.
2) Life is a game, which doesn’t make it any less real or serious but rather more fun to organize and level up.
3) Peace is not the absence of conflict.

The Pastor and the Imam are the greatest living example I have ever encountered of this third idea. I am filled with gratitude that Nile Rodgers responded immediately and extended an invitation to join him, the Pastor and the Imam the very next day. Being with the young people at the summit was remarkable.

I will never forget walking through the busy streets of Manhattan on a sunny day with these two radiant men, discussing ways that their work can be woven into the digital culture so they can raise much needed funds to fill requests to work in other divided cities such as Kosovo.

As spiritual seekers, they have resisted the urge to participate in the digital culture, posting photographs of themselves with heads of state for example, out of a commitment to minimizing the role of ego in their lives and perspectives. We walked them from the summit venue to their hotel, and by the time we reached the front door and hugged them goodbye they were genuinely excited about the idea of becoming digital citizens. In coming months, we will be working with them on this effort.

A New Second Life Viewer: A New Dimension in Collaborative Creativity

Tweeting from a Prim using the new Second Life Viewer 2.0. Image credit: Ian Hughes (SL's ePredator Potato)

Tweeting from a Prim using the new Second Life Viewer 2.0. Image credit: Ian Hughes (SL's ePredator Potato)

By Rita J. King

Today’s launch of the new Second Life Viewer 2.0 put the mainstream tech world on notice. Robert Scoble was wisely chosen as the one to interview Linden Lab CEO Mark Kingdon about the implications. The implications are vast–so much so that it’s almost impossible to tell where this will take those of us who have been in business in Second Life for years, as well as countless new users this will attract (Linden Lab is looking to increase active users by 40 percent to a million in 2010).

This isn’t just a new viewer, in the sense that it yields a new view and organizational framework on a pre-existing platform, but rather a massive extension of exciting new capabilities within the platform itself.

Second Life has never been more poised for mainstream success. This milestone has been a long time coming, but I’ve always believed that the day would arrive. I don’t view the new viewer as a Second Life for Second Life, because from my perspective, the space has been vibrant from the start and has only become more remarkable and impressive over time. But this is a new dimension.

The new viewer feels akin to seeing that first glimpse of the earth from the moon. Not necessarily the way an astronaut feels it, from space, but from the perspective of a human being who nevertheless shares in the mixed media gathered over time and gains immeasurably from the new visions it creates when shared and experienced. The ability to embed mixed media within the basic fundamental building blocks of user-created content, known as prims, is revolutionary. Among other benefits, that’s the new viewer’s major headline.

Story is the beam that unifies people during a particular time and place and gives our collective symbols meaning. The new viewer is a door that opens into a deeper form of storytelling, one that contains the possibility of successful collaboration in the face of looming global transformation. Story is at the core of every strong brand, movement and life.

Immersion within such environments will create unprecedented opportunities for the development of business and education as training and simulation expand significantly into the medium–for real world benefit.

Thank you, Linden lab, for developing this amazing new capacity to collaborate, create, document and innovate in an entirely new dimension!

The Evolution of Revolution

Rita J. King's essay in Policy Innovations Magazine

Rita J. King's essay in Policy Innovations Magazine

The Carnegie Council’s Policy Innovations Magazine just published a new commentary by Rita J. King exploring broadly, the current State Department-funded technology delegation to Russia and whether “social media is the new jazz” (including quotes from John Perry Barlow) as a partial response to a recent Wall Street Journal essay by Evgeny Morozov.

From the essay:

Morozov’s op-ed was written in response to the State Department’s current Russian Tech Delegation (#RusTechDel on Twitter). The participants have been live-tweeting and inviting questions from their followers. But is social media the new jazz? Does Ashton Kutcher, one of the participants, a comedy actor and businessman who became a social media sensation only because he was already a celebrity, really have the same magnetic power as the jazz greats wordlessly shattering illusions so deeply entrenched in the human psyche? No, only music can reach the realm of unspeakable pain and injustice that afflicts so many people around the world, and that’s not what today’s Russia delegation is attempting.

Can a group of dedicated tech-focused Americans make a difference in Russia? Absolutely, and not just because they are encouraging more people around the world to use Facebook and Twitter.

Bonus Track: A Window into the Editorial Process

Rita J. King produced this video of her Saturday morning editorial process with Evan O’Neil, Managing Editor for the Carnegie Council’s Policy Innovations Magazine.

Evan O'Neil and Rita J. King in edit mode.

Evan O'Neil and Rita J. King in edit mode.

The Evolution of the Virtual Workplace: Manpower in Second Life

Rita J. King in Manpower's Virtual Worksspace

Rita J. King in Manpower's Virtual Workspace

Work in Second Life – The Evolution of the Virtual Workplace

Linden Lab, the company that owns Second Life, just posted this video, “The Evolution of the Virtual Workplace.” I collaborated on this video with Linden Lab and ILL Clan Animation Studios.

My company, Dancing Ink Productions, has been collaborating with Manpower Inc. on issues related to virtual work since 2007. DIP produced the event depicted in this video. The exploration of Second Life is one aspect of Manpower’s work in this area. I’ve been consistently impressed with the senior leadership at Manpower’s adaptive and visionary approach to virtual work.

I also collaborate with Linden Lab on advancing awareness of what can be accomplished in Second Life for business enterprise groups. For the past year I’ve been working on case studies to document projects like Northrop Grumman’s Cutlass Robot, which disarms real-world bombs, the National Oceanic And Atmospheric Administration‘s simulated ocean from equator to poles, and the Children’s Memorial Hospital Chicago, which conducts full scale evacuations in a mirror build with health care practitioners training in a variety of lifesaving ways. The number of sophisticated, creative projects in Second Life with real world benefit is staggering.

I couldn’t have imagined in November 2006 when I first went into Second Life to track down IBM scientists and researchers around the world that I’d still be working in this platform and still amazed in 2010. As Innovator-in-Residence at the Analytics Virtual Center, directing the Smarter Work project, I am committed to virtual work for the benefit of a new global culture and economy in the Imagination Age. Virtual work is not about stepping away from the physical world. It’s about including the people with the skills necessary to create new opportunities, systems and careers.

And it works.

DIP Joins 2010 Linden Lab Gold Solution Providers

"We look so much younger" From Left to Right, Second Life avatars of John Jainschigg, Kim Smith, Rita J. King and Joshua Fouts.

"We look so much younger" From Left to Right, Second Life avatars of John Jainschigg, Kim Smith, Rita J. King and Joshua Fouts.

DIP is pleased to be included in today’s announcement by Linden Lab, the makers of the virtual world Second Life, in their list of the newest approved Gold Solution Providers.

From the release:

The Gold Solution Provider Program identifies Solution Providers who have significant experience and expertise developing successful projects for real world companies, organizations, and institutions, have highly satisfied customers, and successfully engage and support their clients’ work and activities in Second Life. Launched in May 2009, program members come from over a dozen countries and provide a multitude of services and products for companies and organizations using Second Life for work.

Among the companies included in this list in addition to Dancing Ink Produtions are our friends at Worlds2Worlds, run by John Jainschigg and Kim Smith, pictured above in a December 2007 holiday gathering in the virtual world of Second Life.

Thanks to Madhavi and Glenn Linden for their work as liaisons to the group and their effort to create dialogue between companies working in Second Life and Linden Lab.

Congratulations to all!

[Introducing the Newest Gold Solution Providers - January 2010]

Smarter Work in the Imagination Age

IBMspace2

Inside IBM's Virtual Analytics Center

By Rita J. King,

October 10, 2009 – Last night, IBM launched the Analytics Virtual Center in support of Smarter Planet. I am Innovator-in-Residence at the Analytics Virtual Center, working on the Smarter Work project.

IBMspace1

Rita J. King's Office Space as Innovator in Residence at IBM

Above, the avatar of R&D leader of web.alive (also known as Project Chainsaw) Brent Hadden, chatting with me from thousands of miles away. Below, a detail of my space, the Imagination Age, in the platform. Click to enlarge.

The driving force behind the Imagination Age is the idea that technology and human creativity will enable us to design new, contextualized systems for real world benefit. Technology is a prism held up to the bright beam of creativity.

IBMspace4

Avatar of IBM's Jack Mason

This is the second time I’ve written a story featuring IBM’s Jack Mason. The first was when I documented IBM’s Virtual Universe Community across multiple platforms in 2006-2007. When he first visited me in my space at the Analytics Virtual Center, he told me that he wrote his master’s thesis on graphic novels and I told him that I’d written a graphic novel called Understanding Islam through Virtual Worlds. He asked me to click on a link to the project so we could look at it together in my workspace. Then I told him that I’m writing another graphic novel, this time about Smarter Work, and that he’s a character.

The driving force behind IBM’s Analytics Virtual Center is–analytics–making sense of the massive flood of available information. The ability to contextualize and leverage that stream of information through collaborative creativity is the focus of Smarter Work. If your business enterprise group is interested in participating in the exploration, ping @RitaJKing on Twitter.

Art, Reality and Cultural Diplomacy

“In art, intentions are of little importance” — Pablo Picasso. At the Aspen Institute Summit on Cultural Diplomacy, Rita J. King reflects on the role of technology in art and cultural relations.

Rita J. King at the Museu Picasso in Barcelona.

Rita J. King at the Museu Picasso in Barcelona.

By Rita J. King
Barcelona, Spain. September 20, 2009

“In art, intentions are of little importance.” Pablo Picasso

The Aspen Institute held a forum in the ancient city of Avilés, Spain last week to discuss Culture & Security from a cultural diplomacy perspective. My collaborator Joshua S. Fouts and I spoke about our project, “Understanding Islam through Virtual Worlds,” which took place across four continents in the physical world and in the virtual world of Second Life.

Second Life allows participants from all over the world an unprecedented opportunity to collaboratively imagine and build environments and identities in which cultural exchanges take place, free from the fetters of fear (whether generated by timidity, the possibility of violence, language barriers or simple lack of contact or motivation to initiate such discussions) that too often accompany sensitive cultural conversations in the physical world.

The same way a building can be designed and constructed virtually before the cornerstone is laid on actual grass, so can a new technique for cultural exchange be developed that promotes transparency and accountability and at the same time removes physical vulnerability.

Nevertheless, this concept is disturbing to many people, largely because the media hasn’t done Second Life any favors by consistently misrepresenting the importance of the platform and also because the entire concept is so new that people simply can’t imagine the value of such interactions, much less the fact that avatars are representations of real people in the physical world and not cartoons capable of destroying the fabric of society. That narrative is beginning to change now.

Many people at the forum were utterly fascinated, hearing about Second Life for the first time, and several have already booked us to discuss plans for proceeding with extremely exciting projects. A couple of people referenced our work (despite the fact that it took place primarily in the physical world and we’d flown thousands of miles to discuss it in person) as an example of digital interactions undermining the richness of personal contact in the physical world, as if every personal interaction is saturated with meaning that results in cultural illumination and progress.

While it isn’t easy for newbies to jump in-world and instantly discover the best of what the local culture has to offer, it’s worth the search. Second Life is filled with collaborative and individual creativity of such a sophisticated and remarkable nature that cultural advances are taking place on a daily basis. Never in the history of humanity have individuals from around the world been able to gather in real time to explore sensitive issues that require sustained philosophical focus without leaving their own physical communities. Never before have people been able to escape the circumstances of birth to form ties based on the essence of self above the telltale signs of class and privilege hierarchy.

As far as the practice of cultural diplomacy goes, we finally have a platform that equalizes all participants by making creativity and innovation the highest aim, and that’s a good thing. That isn’t to say that some people don’t use Second Life for less than progressive purposes, but so do people in the physical world and that doesn’t stop diplomats from practicing. Race, age, gender, ethnicity and extreme physical beauty or disability all cease to matter. Second Life is whatever users make of it.

Major institutions globally have turned the platform into a thriving, environmentally conscious business hub. Visionary educators have created three-dimensional, immersive learning environments. In the third grade, we made dioramas out of shoeboxes to depict the Gobi Desert from brown paper. It was great fun and there is no reason why anyone has to stop doing it just because now, thousands of learning institutions have created information rich mixed-media environments embedded with experiential knowledge for learners of all ages. Thanks to the National Oceanic and Atmospheric Administration’s work in Second Life, for example, I’ve swum through the ocean from the poles to the equator to see the life it contains and the hazards of global climate change.

One of the major obstacles to right thinking regarding mixed-media, mixed reality environments is the notion that somehow participation in a virtual world isn’t “real.” Today, at the Museu Picasso in Barcelona, I had an epiphany about how to explain why the debate is misguided. Because the Culture & Security forum focused largely on art, including a number of conversations about how digital art (which is no lesser than any other art form), it is appropriate to use this example to explore the meaning of reality in any form of creative expression.

Between August and December 1957, Pablo Picasso created 58 interpretive works based on Velasquez’s painting Las Meninas. At the Museu Picasso, an ingeniously curated exhibit of two monitors on either side of a pane of reflective glass depicts Picasso’s work projected onto various segments of Las Meninas. I watched through projects of all 58 works, or however many were depicted, before stepping into the gallery where the pieces were hung.

Despite the fact that the projections are glorious, they are nowhere near as spectacular as the original pieces, with their brushstrokes that outlasted the hand of the artist. Much like the virtual hajj to Mecca in Second Life, which can’t possibly ever replace the physical experience of millions of hot, hungry physical bodies moving through a space all experiencing the manifestation of their sacred beliefs, the projections of the Velasquez and Picasso works aren’t meant to replace the originals, but simply to yield new perspective.

Beyond that, though, even the original canvases by Picasso aren’t “real.” After all, Picasso was merely interpreting a work by Velasquez. Come to think of it, even Las Meninas isn’t “real,” except in the broadest definition of the term (having a verifiable existence) which also applies to works in Second Life. The argument that no facsimile can ever be as rich as the original undermines the sheer force of creative power that fuels human progress in the form of artistic expression.

Nobody alive today can turn back the clock to be in that room with Velasquez. Our only glimpse comes from the weight of his work, much like the only glimpse I’ve ever had of ancient Mesopotamia (present day Iraq) where writing was invented comes from the work of the Federation of American Scientists who embarked on a collaborative global project in Second Life to rebuild the city based on real archeological data, right down to charred hearths, temples, markets and agricultural zones. Only through documentation can we experience a moment lost to the riptide of history. Arguably, the very act of people posing for the portrait, frozen in place for hours if not weeks on end wearing costumes to begin with is not real. So what? I’m glad they did it anyway, and that instead of debating the merit of interpreting that singular effort, Velasquez and Picasso picked up their brushes and got to work.

Art is an interpretation of the rhythm of human life on a fleetingly colonized planet in a vast, mysterious cosmos of infinite mystery. The relationship between art and the development of culture is such a mysterious one that language is often painfully insufficient in the attempt to describe it. Human bondage does not require physical bars for captivity. Art is the means by which symbolic bars are bent to create opportunities for people to pass through. The central question of cultural diplomacy in many ways is: If humanity is to earnestly attempt to outpace our current path of collective destruction with acts of trailblazing creativity, how can this sacred act, which undermines the underlying conditions that lead to violence, best be accomplished?

“Others talk,” Picasso once said. “I work.”

Rita J. King’s Award-Winning Gov2.0 Speech

Video of Rita J. King's award-winning O'Reilly Gov2.0 Summit presentation

Video of Rita J. King's award-winning O'Reilly Gov2.0 Summit presentation

O’Reilly Media has uploaded the video of Rita J. King’s recent award-winning presentation at the O’Reilly Gov2.0 Summit and Expo. The video only shows the powerpoint images. For an idea of how the speech was delivered from the audience’s perspective, see image below.

Rita J. King speaking at the O'Reilly Gov 2.0 Summit

Rita J. King speaking at the O'Reilly Gov 2.0 Summit

UPDATE: You can also view the awards ceremony, posted below. Rita J. King appears about six minutes and 30 seconds in.

Gov2.0 awards ceremony, featuring Rita J. King (about 6 mins, 30 seconds in)

Gov2.0 awards ceremony, featuring Rita J. King (about 6 mins, 30 seconds in)

Press Release: Manpower Inc. Convenes Avatar Thought Leaders in Second Life to Discuss Virtual Workforce of the Future

Manpower's live Second Life event is Sept. 1, 2009 at 11am Eastern

Manpower's live Second Life event is Sept. 1, 2009 at 11am Eastern

Contact:
Marci Pelzer
+1.414.906.7670
marcelline.pelzer@manpower.com

Manpower Inc. Convenes Avatar Thought Leaders in Second Life to Discuss Virtual Workforce of the Future

Grown Up Digital” author Don Tapscott; Manpower Inc. Chairman and CEO Jeff Joerres; and Linden Lab Executive Director of Enterprise Marketing Amanda Van Nuys among expert panelists

Milwaukee, Wis., USA (1 September 2009) – Manpower Inc., a world leader in the employment services industry, will host a provocative hourlong discussion, “The Evolution of the Virtual Workforce” on Tuesday, September 1 at 11am ET in the virtual world of Second Life.

The event will feature digital work expert Don Tapscott, best-selling author of “Grown-Up Digital” and “Wikinomics.” Tapscott will be joined by Manpower Inc. Chairman and CEO Jeff Joerres; Linden Lab Executive Director of Enterprise Marketing, Amanda Van Nuys; Manpower Senior Vice President for Global Workforce Strategy, Tammy Johns; Manager of e-learning Strategy and Education Solutions for IBM’s Center for Advanced Learning; Chuck Hamilton; and President of Louisiana Digital Workforce non-profit 3D Squared, Spencer Zuzolo. The event will be moderated by CEO and Creative Director of Dancing Ink Productions, Rita J. King.

“Since we established our presence in Second Life two years ago, social networks have completely evolved the labor market,” said Manpower Inc. Chairman and CEO Jeff Joerres. “Now, every social network has some underlying current related to job searching or career development. We are seeing the emergence of a flexible new model for virtual work, led by entrepreneurial, tech-savvy individuals who dictate when, where and how they work. We are focused on what motivates and interests this new breed of workers, giving us the ability to create practical solutions that help our clients attract, engage and retain winning talent.”

Manpower’s Second Life Island is one of many virtual programs Manpower has explored to lead in the changing world of work. Through its subsidiary, Right Management, Manpower recently formalized an exclusive partnership with LinkedIn®, the professional networking website, to work with individuals to develop profiles that showcase their knowledge and expertise and provide them with specialized training, integrating LinkedIn’s functionality and networking capabilities with Right Management’s industry-leading outplacement solution – RightChoice®. And later this year, Manpower will roll out a social networking community that connects individuals to customized career development insights and invites them to proactively navigate and manage their careers.

“The discussion will focus not only on how work is changing as a result of technology, but how the workforce is changing,” said Tammy Johns, Manpower’s Senior Vice President for Global Workforce Strategy. ”By regularly convening thought leaders of this caliber, investing in innovative technology platforms, producing cutting edge thought leadership, we are helping to define work practices, providing our clients and potential candidates invaluable insight about what’s now and next in our industry.”

Don Tapscott’s book, “Grown Up Digital” focuses on a workplace evolution. He has been documenting what he calls the Net Generation since his own children, now adults in their twenties, have grown up. This generation is characterized by creativity, ability to collaborate and comfort with multitasking across digital media and even simultaneous multiple realities. Tapscott believes that their culture will come to dominate the world of work.

“As a new global culture and economy take shape, available technology and human creativity are transforming how the workforce operates,” said Rita J. King, CEO and Creative Director of Dancing Ink Productions. “This conversation, broadcast live to the internet from Second Life, will facilitate dialogue on this critical topic and illuminate best practices for the workplace at a time of metamorphosis.”

Observers from around the world are invited to take part in this event by registering for the live stream at the Dancing Ink Productions website (link: http://dancinginkproductions.com/live-events). Participants will be able to view and participate in the event both from Second Life and from the web. Those participating from the web will be able to communicate in live, real-time chat with event participants in Second Life.

About Dancing Ink Productions
Dancing Ink Productions (DIP) is a full-service creative company that develops business strategy, policy, immersive narrative and mixed media, mixed-reality content including games, conferences and cultural intelligence for a new global culture and economy in the Imagination Age. DIP works across multiple social media platforms and within virtual worlds on cost-cutting solutions to amplify creativity and innovation while bringing together geographically dispersed members of the evolving global workforce, culture and economy. For clients taking their first steps in the digital culture, DIP streamlines the experience and creates strategic plans for participation. For experienced clients, such as IBM, the American University in Cairo, Manpower Inc. and Linden Lab, we collaborate on identifying and sharing a brand’s core narrative through creative mixed-media including data visualization and documentaries. DIP works with governments and organizations to contextualize the evolving culture of the Internet, providing cultural intelligence and strategic foreign policy guidance toward and a fundamental understanding of how culture is shifting in the Internet era.

About Manpower Inc.
Manpower Inc. (NYSE: MAN) is a world leader in the employment services industry; creating and delivering services that enable its clients to win in the changing world of work. With over 60 years’ experience, the $22 billion company offers employers a range of services for the entire employment and business cycle including permanent, temporary and contract recruitment; employee assessment and selection; training; outplacement; outsourcing and consulting. Manpower’s worldwide network of 4,100 offices in 82 countries and territories enables the company to meet the needs of its 400,000 clients per year, including small and medium size enterprises in all industry sectors, as well as the world’s largest multinational corporations. The focus of Manpower’s work is on raising productivity through improved quality, efficiency and cost-reduction across their total workforce, enabling clients to concentrate on their core business activities. Manpower Inc. operates under five brands: Manpower, Manpower Professional, Elan, Jefferson Wells and Right Management. More information on Manpower Inc. is available at www.manpower.com.

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Rita J. King: Gov 2.0 Hero

Rita J. King joins Craig Newmark, among others, as a Gov2.0 Hero

Rita J. King joins Craig Newmark, among others, as a Gov2.0 Hero

Congratulations to Rita J. King for being recognized by Government social media site as Gov 2.0 Hero. The complete list of Gov 2.0 Heros is here. Also included in the list is EPA Gov 2.0 guru Jeffrey Levy (who, coincidentally, bears the distinction of being the person who introduced me to the Internet in 1991.)

Each Gov 2.0 Hero is asked a series of questions about their thoughts on government and technology. Rita’s entire response is worth a read, but here’s an excerpt:

What was your path to Gov 2.0?

I’ve been studying the cultural effects of digital anonymity since 1996, but when I discovered a Muslim woman in a virtual Jewish synagogue in Second Life in 2006 I realized that global culture had entered a powerful new realm. The idea of “avatars” is polarizing. Some people instantly see the benefit of this new form of identity and community construction while others, believing that avatars dehumanize people, are appalled. I was not a gamer, nor did I ever expect to be mesmerized by the virtual world of Second Life after a friend of mine who works at IBM suggested that I check it out. I was reading Joseph Campbell’s “The Power of Myth,” and I searched on temples, synagogues, churches and mosques during my first few hours and days in Second Life, which was how I found myself at prayer services in a virtual Jewish synagogue speaking to a Muslim woman.

On September 8 at the O’Reilly Gov 2.0 Expo, Rita J. King will be discussing “Digital Diplomacy: Understanding Islam through Virtual Worlds” as part of the Government as Peacekeeper section.