Archive for the ‘News’ Category

The Evolution of the Virtual Workplace: Manpower in Second Life

Rita J. King in Manpower's Virtual Worksspace

Rita J. King in Manpower's Virtual Workspace

Work in Second Life – The Evolution of the Virtual Workplace

Linden Lab, the company that owns Second Life, just posted this video, “The Evolution of the Virtual Workplace.” I collaborated on this video with Linden Lab and ILL Clan Animation Studios.

My company, Dancing Ink Productions, has been collaborating with Manpower Inc. on issues related to virtual work since 2007. DIP produced the event depicted in this video. The exploration of Second Life is one aspect of Manpower’s work in this area. I’ve been consistently impressed with the senior leadership at Manpower’s adaptive and visionary approach to virtual work.

I also collaborate with Linden Lab on advancing awareness of what can be accomplished in Second Life for business enterprise groups. For the past year I’ve been working on case studies to document projects like Northrop Grumman’s Cutlass Robot, which disarms real-world bombs, the National Oceanic And Atmospheric Administration‘s simulated ocean from equator to poles, and the Children’s Memorial Hospital Chicago, which conducts full scale evacuations in a mirror build with health care practitioners training in a variety of lifesaving ways. The number of sophisticated, creative projects in Second Life with real world benefit is staggering.

I couldn’t have imagined in November 2006 when I first went into Second Life to track down IBM scientists and researchers around the world that I’d still be working in this platform and still amazed in 2010. As Innovator-in-Residence at the Analytics Virtual Center, directing the Smarter Work project, I am committed to virtual work for the benefit of a new global culture and economy in the Imagination Age. Virtual work is not about stepping away from the physical world. It’s about including the people with the skills necessary to create new opportunities, systems and careers.

And it works.

New Post about Digital Diplomacy on GovFresh

The new site, GovFresh features a the Digital Diplomacy project.

The new site, GovFresh features the Digital Diplomacy project.

The editors of GovFresh, a new site covering US government social media activity, invited me to write a guest blog about our project on Digital Diplomacy: Understanding Islam through Virtual Worlds. An excerpt:

In June 2009, President Obama delivered a speech in Egypt in which he made a call to “create a new online network, so a young person in Kansas can communicate instantly with a young person in Cairo.” More recently, Anne-Marie Slaughter, head of policy planning at the State Department offered that, “our diplomats are going to need to have skills that are closer to community organizing than traditional reporting and analysis. New connecting technologies will be vital tools in this kind of diplomacy.”

You can read the full post here.

On September 8 at the O’Reilly Gov 2.0 Expo, Rita J. King will be discussing “Digital Diplomacy: Understanding Islam through Virtual Worlds” as part of the Government as Peacekeeper section.

Video from the Understanding Islam through Virtual World release

Evan M. O'Neil, managing editor of PolicyInnovations.org at the January 29 event.

Evan M. O'Neil, managing editor of PolicyInnovations.org at the January 29 event.

The Carnegie Council has posted the complete video from the Thursday, January 29 release of the Understanding Islam through Virtual Worlds findings. You can watch it here.

In addition to featuring the remarks by Rita J. King and me, it includes a live performance by Iranian hip hop artist, Yas, who we first met in Doha last February at the launch of the project. Yas generously agreed to perform one of his songs about the Iranian poet Rumi.

As Rita J. King mentioned in her remarks,

“The Understanding Islam through Virtual Worlds project was guided by the 13th century Sufi mystic poet Rumi’s idea: ‘Out beyond ideas of rightdoing and wrongdoing there is a field. I’ll meet you there. When the soul lies down upon that grass, the world is too full to talk about. Ideas, language, even the phrase ‘each other’ doesn’t make any sense.’”

So it was extra special that Yas performed a song about Rumi. Special thanks to Yas and his manager, Neda Sarmast, for their support of this project and for generously appearing at the event.

Special thanks to everyone at the Carnegie Council who made last week’s event possible including Deborah, Dennis, Devin, Matt, Eva, Madeleine, Evan, Melissa, Danielle, Stefanie and Joel as well as everyone else behind the scenes who made an event that was unusual and unfamiliar to them wonderful and special for everyone.

Press Release: Understanding Islam through Virtual Worlds

Digital Diplomacy, January 2009

Digital Diplomacy, January 2009

Findings from Understanding Islam through Virtual Worlds Project
“Elevating humanity’s most distinguishing feature: the imagination.”

February 2, 2009 — After a year of research across the Internet and four continents, Dancing Ink Productions’ Rita J. King and Joshua S. Fouts, senior fellows at the Carnegie Council for Ethics in International Affairs, have released the findings from the Understanding Islam through Virtual Worlds project. The project was funded by a grant from the Richard Lounsbery Foundation.

The findings include a trilogy of actionable reports including policy recommendations on the potential use of virtual worlds for public diplomacy to be submitted to the Obama Administration; a mini broadcast quality documentary produced in collaboration with Ill Clan Animation Studios; and a graphic book chronicling the journey. By releasing three versions of the report Fouts and King hope to make accessible what is still a very new medium. Digital versions of the findings can be found here.

“With this report, Josh and Rita have illuminated a new path–a definite intelligible plan–for practical public diplomacy in an area of supreme urgency. Furthermore, they have done so by elevating humanity’s most distinguishing feature: the imagination,” said Joel Rosenthal, President of the Carnegie Council for Ethics in International Affairs.

The idea for Understanding Islam through Virtual Worlds project was hatched with a very specific idea in mind: How could people learn about other cultures in an authentic, experiential space — specifically, how could they learn about cultures that self-identified as Muslim? King and Fouts chose Second Life for many reasons, among them that it is the best international platform — more than 70% of its users are from outside the United States. Their goal was to to see what they could learn about Islam — not by inviting particular people with particular perspectives into Second Life, but rather to follow the trail of what was already happening culturally in the space that might yield new insight about Islam.

“Belief systems overlap now in ways that would have been unthinkable millennia ago when many of the conflicting ideas still governing human behavior today were created, but immersive virtual environments offer the perfect medium for assessment of concepts of self and community,” Rita J. King told the audience at the Carnegie Council. “It is not just a good medium, passable amid a sea of other equally effective options. It is the perfect medium, at least as an initial training ground to teach the digital culture how to engage in difficult and sensitive conversations involving real-world challenges in the complete absence of any possibility of physical violence or even any trace of intimidation. Additionally, virtual environments offer a deeper level of candor, which is necessary for true understanding.”

“Earlier this week, President Barack Obama launched the first public diplomacy campaign of his presidency by granting his first international interview to a non-US satellite television news station, Al Arabiya,” said Joshua S. Fouts in his January 29, 2009 remarks at the Carnegie Council for Ethics in International Affairs. “In doing this he effectively went over the leaders of the Middle East and spoke to the people. ‘All too often,’ President Obama said, ‘the United States starts by dictating … so let’s listen.’”

This project at its foundation is about storytelling which is about understanding something new about the human condition. Public Diplomacy, Cultural Diplomacy or Strategic Communication as it is also known, are efforts by governments, NGOs, and civil societies to tell their story to foreign publics. Too often public diplomacy is criticized for being too preachy and not listening. With this project, Fouts and King listened to, and documented the narratives of, people from all over the physical world who either practice Islam, or want to further understand those who do.

Digital copies of all of the Understanding Islam through Virtual Worlds reports can be downloaded here.

For more information, see DIP’s Dispatches from the Imagination Age and the Dancing Ink Productions homepage.

Joshua S. Fouts’ remarks from the Understanding Islam through Virtual Worlds release

Six years ago I sat down for lunch with Jesse Ausubel of the Lounsbery Foundation to explain to him an idea I had to explore the potential value of virtual worlds and massively multiplayer online games for public diplomacy and cultural dialog.  I had recently left the State Department where I had spearheaded a number of new technology and public diplomacy projects.  I had noticed how collaborative acts of creativity and cultural dialog were appearing in new and exciting ways in online spaces, especially video games and virtual worlds.  And I wanted to help government understand that.

I was at USC at the time where I had just launched a foreign policy think tank and I told Jesse that what I wanted to generate was hard, quantitative data to prove the value of these spaces to policymakers.  Jesse offered me some words of advice that I’ve kept with me since then:  He told me that the Lounsbery Foundation was an activist organization and that the project, if it was to be supported by them, should focus on actions that demonstrate the value of the space.

He then shared with me a story about working with Will Wright on a version of Sim City called “Sim University” … Instead of learning about how to run the the university, which was the intent of the project, the players all attempted to bankrupt it.

Go to the players he said.  And so, instead of hiring students to collect data, we held a contest, called the “Public Diplomacy and Virtual Worlds Contest.”  We challenged players and game designers alike to explain to us how these spaces could be used for cultural understanding.  The winner of that contest,  Asi Burak, who designed the game “Peacemaker” is here today.

Fast forward to the design of the Understanding Islam through Virtual Worlds project.  When Rita J. King and I decided to collaborate on this project, I described a series of activities we could create to help elicit ideas and data from the space, this included bringing US members of Congress into virtual worlds to discuss Islam.  Within weeks those ideas had already been done by various organizations and, Congress even had a  Hearing on Second Life.

I have a better idea, Rita told me, “Let’s make this a quest.”  For Rita, an investigative journalist by training, this was a natural approach.  She had just completed three grueling years worth of quests: A major investigative report exploring corporate profiteering in the Gulf Coast immediately after the devastation of hurricane Katrina in which she drove around the region in a rental car and described scenes that sounded to me like nothing short of a real life Lord of the Flies.  This was followed by a civil rights quest through the deep South.  And finally a quest into the virtual world of Second Life where she chronicled the development of IBM’s virtual universe community.

Rita’s expertise is in telling stories.  To be a good storyteller, you have to first be a good listener. And this project, at its heart is about listening and telling stories.

Earlier this week, President Barack Obama launched the first public diplomacy campaign of his presidency by granting his first international interview to a non-US satellite television news station, Al Arabiya.  In doing this he effectively went over the leaders of the Middle East and spoke to the people .  And what he told them was that he wants to listen  “because all too often,” President Obama said “the United States starts by dictating … so let’s listen.”

This project at its foundation is about storytelling which is about understanding something new about the human condition.  Public Diplomacy, Cultural Diplomacy or Strategic Communication as it is also known, are efforts by governments, NGOs, and civil societies to tell their story to foreign publics. Too often public diplomacy is criticized for being too preachy and not listening.

The idea for Understanding Islam through Virtual Worlds project was hatched with a very specific idea in mind:  How could we learn about other cultures in an authentic, experiential space – specifically, how could we learn about cultures that self-identified as Muslim?  We chose Second Life for many reasons among them that it is the best internationally – more than 70% of its users are from outside the United States.

Our goal was to to see what we could learn about Islam — not by inviting particular people with particular perspectives into Second Life, but rather to follow the trail of what was already happening culturally in the space that might yield new insight about Islam.

Our work was a bona fide listening effort. Virtual worlds add a twist to that effort because you become a part of that narrative.  We went into communities in Second Life that either self-identified as Muslim or were self-declared efforts to better understand Islam, and we asked people about their stories. IWhat people are doing is building new narratives to find ways to coexist. That said, we are not Pollyannas, and Second Life is not a utopia. We encountered numerous situations where tense, impassioned dialogue occurred. But the virtual nature of the space provided an opportunity for people to find new ways to work through differences.

We met people from England, the United States, Libya, France, Syria, Lebanon, Egypt, the Netherlands, Germany, Chile, Turkey, Brazil, the United Arab Emirates, Pakistan, Qatar, Portugal, Canada, Mexico, the Russian province of north Ossetia, Indonesia, South Africa, Morocco, Japan, Israel, Jordan, Italy, and Spain. They took us into their virtual communities, houses, and mosques, invited us to fatwas, took us on a virtual hajj to Mecca, and discussed their perceptions of extremism, integration, creative collaboration, and cultural values.

As they shared their stories with us, they knew that we were creating a story of our own that included them as characters.

Rita J. King’s remarks from the Understanding Islam through Virtual Worlds release

Following are Rita J. King’s remarks from the January 29, 2009 release of the Understanding Islam through Virtual Worlds report, presented at the Carnegie Council for Ethics in International Affairs:

Thank you to The Carnegie Council for Ethics in International Affairs, the Lounsbery Foundation, Evan O’Neil, ILL Clan Animation Studios and everyone who helped us gain a greater understanding of Islam and virtual worlds while we worked on this project across four continents in the physical world and, at the same time, in a three-dimensional, digital, virtual world called Second Life. I am grateful to Joshua S. Fouts, the co-director of this project, whose visionary work hinges on the notion that exploring other cultures is an adventure and a mission.

Virtual worlds give people space to inhabit and enhance one another’s ideas. Tonight, we will be sharing a short documentary video shot entirely in Second Life, excerpts from a 150-page graphic book and policy recommendations for the Obama Administration.

While we worked on this project we didn’t know who the next American president would be. We are happy to deliver our recommendations to an administration that has already demonstrated a great awareness of the transformative power of the Internet.

The Understanding Islam through Virtual Worlds project was guided by the 13th century Sufi mystic poet Rumi’s idea: ‘Out beyond ideas of rightdoing and wrongdoing there is a field. I’ll meet you there. When the soul lies down upon that grass, the world is too full to talk about. Ideas, language, even the phrase ‘each other’ doesn’t make any sense.’
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Collaboration, Community and Culture

Collaboration, Community and Culture

We’ve uploaded the Understanding Islam through Virtual Worlds mini-documentary to YouTube. The original high-res file is broadcast quality of which we’re incredibly proud. Unfortunately, the compression quality of the YouTube version is nowhere near as nice as it looks in high-resolution. But it gets the idea across.

Compliments to the team at Ill Clan Animation Studios especially Paul Jannicola, Kerria Seabrooke and Frank Dellario whose commitment to quality and collaboration remains unparalleled in what is still a very new industry — machinima video productions. They really moved this video from something potentially ordinary to something that captured the true visual beauty of what we saw during our year on this project. Because machinima video production is still so new it is considered a bit of a novelty by the film and broadcast industry. In addition to top notch creative work, the Ill Clan’s level of attention to detail, such as lighting, resolution and story is unparalleled. The work that Paul, Kerria and Frank have recorded inside Second Life is competitive with much of today’s top quality animation. See their serial, oft-times hysterical soap operatic “Tiny Nation” for an example of their high productions standards (and comedic timing). Note to Hollywood: Option these folks.

As one viewer told me on Thursday after seeing the documentary, the beauty of the Understanding Islam through Virtual Worlds documentary video helped them understand how the sacred is manifest in Second Life.

Note particularly how Paul and Kerria’s camerawork captures the gleam on the marble inside Second Life’s Al Andalus mosque.

Thank you Ill Clan!
Collaboration, Community and Culture

January 29 Understanding Islam through Virtual Worlds is FULLY BOOKED.

The January 29 release of Understanding Islam through Virtual Worlds is fully booked.

The January 29 release of Understanding Islam through Virtual Worlds is fully booked.

Response to the January 29 release event for the Understanding Islam through Virtual Worlds reports has been overwhelming and has exceeded the space limitations at the Carnegie Council.

If you RSVP’ed on Metaverse Meet-up or on Facebook only and not via the Carnegie Council website, you may not be guaranteed a seat.

The virtual version of the Understanding Islam release will be the following day, Friday, January 30 at 1pm Eastern. To RSVP for this event, please send an IM to Dee Elcano in Second Life. Space is limited for this event.

The Second Life event will screen Understanding Islam through Virtual Worlds machinima, created by Dancing Ink Productions and ILL Clan Animation Studios as well as digital copies of our policy recommendations and graphic book.

If you can’t make either of these events, we will be taking questions via Twitter at 3pm Eastern on Friday, January 30. You can follow us at @eurekadejavu and @josholalia.

Digital versions of all the reports will be made available January 29.

DIP In the News

Recent media and interviews with Dancing Ink Productions.

Abu Dhabi’s newspaper The National ran two articles about the Understanding Islam through Virtual Worlds project: On February 10, 2009 “Call for greater online cultural dialogue,” by Roland Hughes, and a February 16, 2009 op-ed by Dr. Muhammad Ayish called, “A ‘second life’ for public diplomacy in the Middle East.”

Wagner James Au reports on February 16, 2009 in New World Notes about his observations on the findings from the Understanding Islam through Virtual Worlds project: “A fascinating clash of best intentions and actual spiritual desires, transplanted into the virtual realm.”

On February 11, 2009 Joshua s. Fouts was featured in an interview in the National Journal Online called, “Clinton State Department Looks To Boost Online Presence,” by Amy Harder.

On January 14, 2009 Rita J. King was interviewed by Time.com about the use of social networking technologies around the conflict in Gaza, “Facebook Users Go to War over Gaza.” Earlier she appeared on Press TV’s “Hearts and Minds” program to discuss the “US and the Latest Middle East Crisis“. Joshua S. Fouts appeared on BBC Radio on January 15 talking about online ethics and media technology in “Gaza, gadgets, women and tech,” and on Iranian Press TV’s “Hearts and Minds” program discussing the NIC 2025 report in “Global Trends 2025: A Transformed World.”

For a complete list of press, please see the News & Press page.

Understanding Islam through Virtual Worlds report to release January 29

Cover of the Understanding Islam through Virtual Worlds cover

Cover of the Understanding Islam through Virtual Worlds graphic book.

After a year of research spanning four continents and interviews with dozens of people across the virtual world of the Internet Dancing Ink Productions is pleased to announce the release of our findings from the Understanding Islam through Virtual Worlds project on Thursday, January 29 at 6 PM Eastern at the Carnegie Council for Ethics in International Affairs. Space is limited so please RSVP to attend the event.

The report will include a trilogy of deliverables, including formal public diplomacy policy recommendations for the Obama Administration; a broadcast-quality short machinima documentary; and a graphic book chronicling the people, places and findings of the project.

On Friday, January 30 we will hold a discussion in the virtual world of Second Life and via Twitter to discuss and release the findings. More information about that will be posted later. For those who cannot attend the live event, all of our reports will be downloadable via the web.

Dancing Ink Productions is grateful to the Richard Lounsbery Foundation for funding this groundbreaking project and the Carnegie Council for Ethics in International Affairs for hosting it. We are also profoundly grateful to the worldwide residents of Second Life for opening their cultures, hearts, homes, places of worship and creativity to us on this quest.