Posts Tagged ‘Joshua S. Fouts’

New op-ed on Carnegie Council’s “Policy Innovations”

February 18 cover page of Carnegie Council's "Policy Innovations"

February 18, 2009 cover page of Carnegie Council's "Policy Innovations"

Joshua S. Fouts has a new op-ed posted at Policy Innovations a publication of the Carnegie Council for Ethics in International Affairs called “The Ethic of Public Diplomacy,” in which he calls for greater attention to the importance of ethical cultural dialog in public diplomacy as we plan for the future.

The op-ed comes after nearly a half-dozen articles and blog posts have appeared in as many days focusing on the absence of any new word from the Obama Administration about who will be the next under secretary for public diplomacy.

Read more.

Op-Ed in Abu Dhabi’s “The National”

Screenshot from Abu Dhabi's "The National"

Screenshot from Abu Dhabi's "The National"

There’s a great op-ed in the Monday, February 16, 2009 edition of the Abu Dhabi’s “The National,” called “A ‘second life’ for public diplomacy in the Middle East.” The article explores President Obama’s public diplomacy strategy in the Middle East and has this to say about the Understanding Islam through Virtual Worlds project:

When viewed in the context of the currently rising optimism about the US handling of Middle East issues, a project of this calibre suggests that US public diplomacy in Muslim countries is developing new approaches to Arab-Islamic culture. The project’s use of Second Life virtual experiences, where internet users can interact with each other through avatars to engage in intercultural dialogue, is indeed a pioneering initiative. It may enable foreign policymakers and practitioners, corporations, NGOs and ordinary people to both understand and appreciate the nature of the Islamic faith and the communicative power of virtual space in promoting religious dialogue.

A year ago we were in Doha, Qatar — in fact, that’s where we effectively started the project — at the US Islamic World Forum and as our friends and colleagues gather in Doha right now, we’re particularly grateful for the support many of them showed for this project.

Update: The op-ed was a response to a February 10 article in The National, “Call for greater online cultural dialogue,” by Roland Hughes.

Press Release: Understanding Islam through Virtual Worlds

Digital Diplomacy, January 2009

Digital Diplomacy, January 2009

Findings from Understanding Islam through Virtual Worlds Project
“Elevating humanity’s most distinguishing feature: the imagination.”

February 2, 2009 — After a year of research across the Internet and four continents, Dancing Ink Productions’ Rita J. King and Joshua S. Fouts, senior fellows at the Carnegie Council for Ethics in International Affairs, have released the findings from the Understanding Islam through Virtual Worlds project. The project was funded by a grant from the Richard Lounsbery Foundation.

The findings include a trilogy of actionable reports including policy recommendations on the potential use of virtual worlds for public diplomacy to be submitted to the Obama Administration; a mini broadcast quality documentary produced in collaboration with Ill Clan Animation Studios; and a graphic book chronicling the journey. By releasing three versions of the report Fouts and King hope to make accessible what is still a very new medium. Digital versions of the findings can be found here.

“With this report, Josh and Rita have illuminated a new path–a definite intelligible plan–for practical public diplomacy in an area of supreme urgency. Furthermore, they have done so by elevating humanity’s most distinguishing feature: the imagination,” said Joel Rosenthal, President of the Carnegie Council for Ethics in International Affairs.

The idea for Understanding Islam through Virtual Worlds project was hatched with a very specific idea in mind: How could people learn about other cultures in an authentic, experiential space — specifically, how could they learn about cultures that self-identified as Muslim? King and Fouts chose Second Life for many reasons, among them that it is the best international platform — more than 70% of its users are from outside the United States. Their goal was to to see what they could learn about Islam — not by inviting particular people with particular perspectives into Second Life, but rather to follow the trail of what was already happening culturally in the space that might yield new insight about Islam.

“Belief systems overlap now in ways that would have been unthinkable millennia ago when many of the conflicting ideas still governing human behavior today were created, but immersive virtual environments offer the perfect medium for assessment of concepts of self and community,” Rita J. King told the audience at the Carnegie Council. “It is not just a good medium, passable amid a sea of other equally effective options. It is the perfect medium, at least as an initial training ground to teach the digital culture how to engage in difficult and sensitive conversations involving real-world challenges in the complete absence of any possibility of physical violence or even any trace of intimidation. Additionally, virtual environments offer a deeper level of candor, which is necessary for true understanding.”

“Earlier this week, President Barack Obama launched the first public diplomacy campaign of his presidency by granting his first international interview to a non-US satellite television news station, Al Arabiya,” said Joshua S. Fouts in his January 29, 2009 remarks at the Carnegie Council for Ethics in International Affairs. “In doing this he effectively went over the leaders of the Middle East and spoke to the people. ‘All too often,’ President Obama said, ‘the United States starts by dictating … so let’s listen.’”

This project at its foundation is about storytelling which is about understanding something new about the human condition. Public Diplomacy, Cultural Diplomacy or Strategic Communication as it is also known, are efforts by governments, NGOs, and civil societies to tell their story to foreign publics. Too often public diplomacy is criticized for being too preachy and not listening. With this project, Fouts and King listened to, and documented the narratives of, people from all over the physical world who either practice Islam, or want to further understand those who do.

Digital copies of all of the Understanding Islam through Virtual Worlds reports can be downloaded here.

For more information, see DIP’s Dispatches from the Imagination Age and the Dancing Ink Productions homepage.

Joshua S. Fouts’ remarks from the Understanding Islam through Virtual Worlds release

Six years ago I sat down for lunch with Jesse Ausubel of the Lounsbery Foundation to explain to him an idea I had to explore the potential value of virtual worlds and massively multiplayer online games for public diplomacy and cultural dialog.  I had recently left the State Department where I had spearheaded a number of new technology and public diplomacy projects.  I had noticed how collaborative acts of creativity and cultural dialog were appearing in new and exciting ways in online spaces, especially video games and virtual worlds.  And I wanted to help government understand that.

I was at USC at the time where I had just launched a foreign policy think tank and I told Jesse that what I wanted to generate was hard, quantitative data to prove the value of these spaces to policymakers.  Jesse offered me some words of advice that I’ve kept with me since then:  He told me that the Lounsbery Foundation was an activist organization and that the project, if it was to be supported by them, should focus on actions that demonstrate the value of the space.

He then shared with me a story about working with Will Wright on a version of Sim City called “Sim University” … Instead of learning about how to run the the university, which was the intent of the project, the players all attempted to bankrupt it.

Go to the players he said.  And so, instead of hiring students to collect data, we held a contest, called the “Public Diplomacy and Virtual Worlds Contest.”  We challenged players and game designers alike to explain to us how these spaces could be used for cultural understanding.  The winner of that contest,  Asi Burak, who designed the game “Peacemaker” is here today.

Fast forward to the design of the Understanding Islam through Virtual Worlds project.  When Rita J. King and I decided to collaborate on this project, I described a series of activities we could create to help elicit ideas and data from the space, this included bringing US members of Congress into virtual worlds to discuss Islam.  Within weeks those ideas had already been done by various organizations and, Congress even had a  Hearing on Second Life.

I have a better idea, Rita told me, “Let’s make this a quest.”  For Rita, an investigative journalist by training, this was a natural approach.  She had just completed three grueling years worth of quests: A major investigative report exploring corporate profiteering in the Gulf Coast immediately after the devastation of hurricane Katrina in which she drove around the region in a rental car and described scenes that sounded to me like nothing short of a real life Lord of the Flies.  This was followed by a civil rights quest through the deep South.  And finally a quest into the virtual world of Second Life where she chronicled the development of IBM’s virtual universe community.

Rita’s expertise is in telling stories.  To be a good storyteller, you have to first be a good listener. And this project, at its heart is about listening and telling stories.

Earlier this week, President Barack Obama launched the first public diplomacy campaign of his presidency by granting his first international interview to a non-US satellite television news station, Al Arabiya.  In doing this he effectively went over the leaders of the Middle East and spoke to the people .  And what he told them was that he wants to listen  “because all too often,” President Obama said “the United States starts by dictating … so let’s listen.”

This project at its foundation is about storytelling which is about understanding something new about the human condition.  Public Diplomacy, Cultural Diplomacy or Strategic Communication as it is also known, are efforts by governments, NGOs, and civil societies to tell their story to foreign publics. Too often public diplomacy is criticized for being too preachy and not listening.

The idea for Understanding Islam through Virtual Worlds project was hatched with a very specific idea in mind:  How could we learn about other cultures in an authentic, experiential space – specifically, how could we learn about cultures that self-identified as Muslim?  We chose Second Life for many reasons among them that it is the best internationally – more than 70% of its users are from outside the United States.

Our goal was to to see what we could learn about Islam — not by inviting particular people with particular perspectives into Second Life, but rather to follow the trail of what was already happening culturally in the space that might yield new insight about Islam.

Our work was a bona fide listening effort. Virtual worlds add a twist to that effort because you become a part of that narrative.  We went into communities in Second Life that either self-identified as Muslim or were self-declared efforts to better understand Islam, and we asked people about their stories. IWhat people are doing is building new narratives to find ways to coexist. That said, we are not Pollyannas, and Second Life is not a utopia. We encountered numerous situations where tense, impassioned dialogue occurred. But the virtual nature of the space provided an opportunity for people to find new ways to work through differences.

We met people from England, the United States, Libya, France, Syria, Lebanon, Egypt, the Netherlands, Germany, Chile, Turkey, Brazil, the United Arab Emirates, Pakistan, Qatar, Portugal, Canada, Mexico, the Russian province of north Ossetia, Indonesia, South Africa, Morocco, Japan, Israel, Jordan, Italy, and Spain. They took us into their virtual communities, houses, and mosques, invited us to fatwas, took us on a virtual hajj to Mecca, and discussed their perceptions of extremism, integration, creative collaboration, and cultural values.

As they shared their stories with us, they knew that we were creating a story of our own that included them as characters.

January 29 Understanding Islam through Virtual Worlds is FULLY BOOKED.

The January 29 release of Understanding Islam through Virtual Worlds is fully booked.

The January 29 release of Understanding Islam through Virtual Worlds is fully booked.

Response to the January 29 release event for the Understanding Islam through Virtual Worlds reports has been overwhelming and has exceeded the space limitations at the Carnegie Council.

If you RSVP’ed on Metaverse Meet-up or on Facebook only and not via the Carnegie Council website, you may not be guaranteed a seat.

The virtual version of the Understanding Islam release will be the following day, Friday, January 30 at 1pm Eastern. To RSVP for this event, please send an IM to Dee Elcano in Second Life. Space is limited for this event.

The Second Life event will screen Understanding Islam through Virtual Worlds machinima, created by Dancing Ink Productions and ILL Clan Animation Studios as well as digital copies of our policy recommendations and graphic book.

If you can’t make either of these events, we will be taking questions via Twitter at 3pm Eastern on Friday, January 30. You can follow us at @eurekadejavu and @josholalia.

Digital versions of all the reports will be made available January 29.

Understanding Islam through Virtual Worlds report to release January 29

Cover of the Understanding Islam through Virtual Worlds cover

Cover of the Understanding Islam through Virtual Worlds graphic book.

After a year of research spanning four continents and interviews with dozens of people across the virtual world of the Internet Dancing Ink Productions is pleased to announce the release of our findings from the Understanding Islam through Virtual Worlds project on Thursday, January 29 at 6 PM Eastern at the Carnegie Council for Ethics in International Affairs. Space is limited so please RSVP to attend the event.

The report will include a trilogy of deliverables, including formal public diplomacy policy recommendations for the Obama Administration; a broadcast-quality short machinima documentary; and a graphic book chronicling the people, places and findings of the project.

On Friday, January 30 we will hold a discussion in the virtual world of Second Life and via Twitter to discuss and release the findings. More information about that will be posted later. For those who cannot attend the live event, all of our reports will be downloadable via the web.

Dancing Ink Productions is grateful to the Richard Lounsbery Foundation for funding this groundbreaking project and the Carnegie Council for Ethics in International Affairs for hosting it. We are also profoundly grateful to the worldwide residents of Second Life for opening their cultures, hearts, homes, places of worship and creativity to us on this quest.

Call for Ideas: V-Biz ROI

Rita J. King, CEO and Creative Director of Dancing Ink Production is working on a new project on V-Biz ROI.  We have created a special group in our Ning community called V-Biz ROI, which we invite you to join. This discussion forum will be used as a source for an article on v-biz ROI for a major publication that Rita J. King is presently writing. She will contact you if she plans to quote you directly or needs more information. The goal is to create a lively and thoughtful discussion about the nuances and obvious boons and pitfalls of v-biz ROI. Tell us as much as you can about your own work and what you’ve discovered and ask questions. Your time and thoughtfulness are greatly appreciated.

Dancing Ink Productions:

Dancing Ink Productions (DIP) is a full-service creative content and strategy company dedicated to the emergence of a new global culture and economy in the Imagination Age.

DIP works across multiple social media platforms and within virtual worlds to introduce organizations to the idea of sharing meaningful ideas and collaborating on cost-cutting, solutions to amplify creativity and innovation while bringing together geographically dispersed members of the evolving global workforce, culture and economy. For clients taking their first steps in the digital culture, we streamline the experience and create strategic plans for participation.  For experienced clients, such as IBM, the American University in Cairo, Manpower Inc. and Linden Lab, we collaborate on identifying and sharing a brand’s core narrative through creative mixed-media including data visualization and documentaries.

  • Is your business enterprise group looking to cut costs on travel and at the same time faced with the necessity to amplify innovation and unify members of a geographically displaced workforce? Dancing Ink Productions provides creative development for simple, straightforward, mixed-media events from small meetings to digital conferences attended by hundreds or thousands of people who can communicate in real time. Our business enterprise clients include Linden Lab and Fortune 500 companies such as Manpower and IBM. We do strategic media outreach and work with journalists and editors to ensure that the brand’s campaigns and events are reviewed prior to coverage. Our projects have been covered by The New York Times (which featured a project DIP produced for IBM), New World Notes, Time.com, BBC Radio, Press-TV the Huffington Post and CNN SLi-Report.
  • We produce mixed-media, mixed reality events. Dancing Ink Productions creates and produces memorable mixed-media, mixed reality events with strategic partners such as “LIVE FROM DOHA,” which took place at the US Islamic World Forum in Doha, Qatar in February 2008, and “BEING IN COMMON” which will take place at Gunpowder Park in Essex, UK on March 21-22, 2009. We have also given dozens of mixed media presentations including the Global Knowledge Partnership in Kuala Lumpur, Malaysia. If your group is looking to move your brand mission forward across multiple digital platforms and communities, Dancing Ink Productions will create a memorable event or campaign with mixed media deliverables to document and promote your effort and brand.
  • Cultural Intelligence: Context is Key. Is your think-tank, NGO, university or not-for-profit looking to conduct research cultural and/or economic research across the digital culture? Dancing Ink Productions provides strategic guidance for shaping projects and also conducts full-scale projects with mixed media deliverables such as the Understanding Islam through Virtual Worlds project done in collaboration with the Carnegie Council for Ethics in International Affairs, which investigated new forms of cultural dialog and digital diplomacy around Islam through a short documentary, policy recommendations and a graphic book. Or “The Emergence of a New Global Culture in the Imagination Age,” which was produced for The British Council as part of their TransAtlantic 2020 public diplomacy initiative.

The Internet is one virtual world fed by countless tributaries–platforms–that arise and fall and feed into one collective body. Like water, the Internet reflects physical reality but also contains a life of its own. We work at the intersection of physical and virtual reality. For more information, please contact Dancing Ink Productions.

The subject matter…is not that collection of solid, static objects extended in space but the life that is lived in the scene that it composes; and so reality is not that external scene but the life that is lived in it. Reality is all things as they are.

-Wallace Stevens

Learn more about the Dancing Ink Productions team on our About Page.

Learn more about some of our recent work on our Projects page.

Contact Dancing Ink Productions.